Technology Summaries

Technology summaries are the results from a rapid investigation 'Hot Team' process. The 'Hot Team' process is a way to rapidly investigate a new technology, service, or teaching technique and understand how it can be used to enhance teaching and learning. A team of 3-4 people with diverse perspectives and meet 4-5 times over the course of a month to produce answers to key questions and considerations. 


Interactive Lecture Tools
  • Broadcast digital resources and learning activities directly to personal devices.
  • Capture audience attention and manage immediate reactions.
  • Provide real-time feedback and guide instruction.
Proctoring Solutions
  • Use video technology to prevent/deter cheating during online exams;
  • Allows a faculty person to monitor student’s test taking behavior;
  • Assures an institution that students are not cheating;
  • Levels the playing field” for students.

Note-Taking Applications
  • Type, write, and draw notes on devices just as they would using pen and paper.
  • Store information digitally, usually in a cloud-based storage system.
  • Collaborate and share notes with others instantaneously, often in real-time.
  • Add files, multimedia, and live recordings to notes.

3D Printing
  • Explore and give form to conceptual ideas and models.
  • Enhance research and development projects.
  • Engage in hands-on, autonomous activities and foster creative inquiry.

Asynchronous Communication
  • Engages students by allowing constant discussion on related topics and collaboration on projects.
  • Allows the integration of widely-used and readily available third-party applications.
  • Lets new users access historical information, including documents and images.
  • Permits learners and instructors alike to build on the strengths of previous teams.
eLearning Development Tools
  • Create, edit, review and test content for education and training
  • Develop interactive, stand-alone modules with built-in assessments
  • Provide mobile friendly access to online courses through a learning management system (LMS)


Data Visualization Software
  • Communicate across an array of mediums.
  • Differentiate between numerous variables, communicate concepts, predict trends past, present and future.
  • Aggregate and analyze data that can be applied to research, teaching and development.
  • Provide audience beyond a passive but more active learning environment.
Interactive Presentation Tools
  • Create, edit, and review interactive multimodal presentations
  • Present data visually or create a mashup of readings, images, videos and more in a single interactive digital object
  • Provide students with an engaging way to analyze and present data
  • Teach course content to online students in an interactive and engaging way